AI Insights · Timothy · October 2022
Top 5 Hypercasual Games on iOS in Africa Q3 2022
The top 5 hypercasual games on iOS in Africa during Q3 2022 showed varied performance trends in downloads, revenue, and active users, according to Sensor Tower data.
During the third quarter of 2022, the top 5 hypercasual games on iOS in Africa demonstrated diverse trends in terms of downloads, revenue, and active user engagement. Here’s a closer look at the performance of each game:
Bus Simulator : Ultimate by Zuuks Games saw fluctuating weekly downloads, starting at 6.5K in late June and gradually declining to around 2.7K by the end of September. Its weekly revenue experienced a slight decline as well, peaking at $517 in late June and dropping to $257 by the end of the quarter. The game maintained a relatively stable number of weekly active users, starting at 32.4K and ending at 18.9K.
Makeup Artist: Makeup Games from Beauty salon Studio had a more stable performance. Weekly downloads fluctuated slightly, starting at 1.6K in late June and ending at 471 by the end of September. Weekly revenue also showed minor variations, peaking at $366 in late August. Active users mirrored this stability, starting at 3.3K and ending at 1.7K.
Piano - Play Keyboards & Music by MWM showed a positive trend in weekly downloads, starting at 537 in late June and increasing to 1.2K by the end of September. Revenue also saw an upward trend, peaking at $379 in mid-September. Active users increased significantly, starting at 2.8K and ending at 3.5K by the end of the quarter.
Guitar: tabs, chords & games, also by MWM, showed a more erratic performance. Weekly downloads started at 337 in late June but dropped to as low as 49 by the end of September. Revenue, while fluctuating, peaked at $255 in early August. Active users also varied, starting at 319 in late June and dropping to 10 by late August.
Mudness Offroad Car Simulator by MIDNIGHT GAMES S.R.L. exhibited significant growth in weekly downloads, starting at 1.4K in late June and peaking at 3.2K in early September. Revenue followed a similar pattern, peaking at $335 in early September. The game’s active user base grew steadily, starting at 8.9K and ending at 12.2K by the end of the quarter.
These insights, derived from Sensor Tower data, highlight the varied performance of top hypercasual games in Africa during Q3 2022. For more detailed analytics and insights, visit Sensor Tower.